Credits
All code, 3D objects and music by Al Mackey.
The Scooterbot and Guardian models are based on designs by Brian Harp.
People involved in alpha testing, game balancing, and level design:
Heather Allen,
Colin Crisanti,
Brian Harp,
Zack King,
Betty Mackey,
Ed Mackey,
David Peterson.
Most sounds engineered by Al Mackey (others are public domain).
The copper and quartz textures are based on photographs by Thomas and Betty Mackey.
Some of the other textures are based on public domain photographs from Noctua Graphics
(www.noctua-graphics.de).
Special thanks to Lee Page of TeraBit Software for his LightWave3D object
converter and PakMaker. Thanks also to Mark Silby and everyone involved in
Blitz3D development.